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It can be angled up or down, and can KO at higher percents. However, it is not the best poking tool, due to the lengthy startup and cooldown. Wario's forward tilt is great for damage and knockback. At higher percents, the move also has KO potential. The dash's speed and hitbox duration make it a decent approach tool as well, thanks to the fact that it can also cross-up shields. Wario's dash attack has a quick startup and is great for sending opponents away. However, it's not a great get-off-me tool due to having a startup that is slower than most tilts, so it's not a very useful move overall. Wario's jab pushes opponents in front of you away. Shield grab is a somewhat slower option, and since Wario has limited follow-ups from his throws, generally an aerial will be a better option. Up Smash can be used to hit opponents attacking from above Wario, coming out in 11 frames (although up special can be used for this as well).
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Note that the move's startup changes depending on how much charge it has, so only a half charged waft will allow him to use the move after a jump for a total of 11 frames. However, since this move doesn't have any follow-ups, and will leave him very vulnerable if whiffed, generally neutral air will be his go-to out of shield option, thanks to its quick startup and long lasting hitbox, although forward air is another good option, since it has quick startup as well and does more damage during the first active hitbox.Īnother niche out of shield option Wario has is using his down special (Wario Waft) out of a jump. His quickest out of shield option is his up special (Crokscrew), which will come out in only 6 frames, and can even KO opponents at higher percents.
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Wario's frame data and moveset gives him access to several good out of shield options, depending on the situation. Wario Frame Data and Moveset Best Out of Shield Options Move You can rack up over 50% damage with this combo, so this complex combo is worth mastering. This combo can be used on opponents with lower percents. ・Poor range, and struggles against characters who can zone him out ・Being a heavyweight also means he gets comboed easily ・Good at edgeguarding opponents (Nair, etc) ・Extremely powerful down special, which can take stocks at very low percents and be comboed into ・Being a heavyweight allows him to survive until high percents See Our Tier List Here! Wario's Strengths and Weaknesses Strengths Compared to Smash 4, the time it takes before his bike can respawn has become longer, meaning that he will struggle to recover if he cannot gain access to it. Wario's primary means of recovery is his Side Special, which summons his bike. Waft can generally be used twice per match (if playing 3 stocks / 7 minutes). His primary gameplan revolves around use of his aerials to tack on damage, finally comboing into Waft (down special), which can KO at extremely early percents. Smash Ultimate Wario has several long lasting aerial attacks that allow him to apply pressure and damage to opponents. Each player would get a grading out of 100 using the rating system explained above.A character with powerful hitboxes and an OHKO special The categories removed for containing troll posts are as follows (be aware there will be some overlap): PlayerĪfter removing troll posts the tier lists were composed.
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The total number of Troll votes removed for each attribute are as follows: Attribute As such all 13 results were removed together with the participants votes for all other players. It is clear that the 13 results under "OMG WTF OP!" do not match the bell curve created by the other categories. This process will catch some false positives, but it is expected that these will be a small number and thus negligible to the results of the survey.Īs an example, the following were the unedited results for Furion: Option All entries for other players connected to this troll results was also removed. If the responses on either extreme failed to fit the bell curve, then they were removed. It is expected that a histogram of the totals for each score should form a bell curve. These totals were then analysed in an effort to remove troll responses. A numerical value was given to each of the five rating options as follows: OptionĪ total of each score was created for each player. The following are the final totals of each: AttributeĪ simple scoring system was used to rate each individual player. Responses were collected from each survey independently. The final option was added in the second survey after feedback from the first. Within the Survey, each player was shown on it's own page with six options: "Worst in the Game", "Below Average", "Average", "Good", "OMG WTF OP!", and ".I don't know this player". On the final day all five attributes were reposted for final entries. The Survey was opened to the subreddit over a period of 6 days with attributes being released once per day in the following order - Ardor, Thunder, Light, Dark, Whirlwind.
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